Godot 4 made working with addons such as geodot much more appealing, as it includes things such as documentation and intelligent code completion right in the editor. As such, including proper argument names or descriptions in the bindings might be beneficial:
Godot 4 made working with addons such as geodot much more appealing, as it includes things such as documentation and intelligent code completion right in the editor. As such, including proper argument names or descriptions in the bindings might be beneficial:
https://github.com/boku-ilen/geodot-plugin/blob/master/src/geodata.cpp#L110 as shown in the screenshot above, the referenced line misses one named argument. Maybe there is also some way to add a description?