Closed MathiasBaumgartinger closed 10 months ago
OSM often offers somewhat detailed specifications of buildings which could be used for more diverse rendering of houses/groceries/industrial/...
As of now, the following specifications have been categorized (OSM keys building and amenity):
building
amenity
{ "attribute_to_type": { "building": { "apartments": "apartments", "hotel": "apartments", "college": "apartments", "government": "apartments", "kindergarten": "apartments", "university": "apartments", "military": "apartments", "barracks": "apartments", "dormitory": "apartments", "museum": "apartments", "public": "apartments", "bungalow": "house", "detached": "house", "house": "house", "residential": "house", "semidetached_house": "house", "terrace": "house", "civic": "house", "pavilion": "house", "train_station": "house", "gatehouse": "house", "cabin": "shack", "farm": "shack", "tree_house": "shack", "stilt_house": "shack", "toilets": "shack", "barn": "shack", "cowshed": "shack", "farm_auxiliary": "shack", "stable": "shack", "sty": "shack", "livestock": "shack", "hut": "shack", "shed": "shack", "beach_hut": "shack", "commercial": "office", "office": "office", "school": "office", "hospital": "office", "supermarket": "supermarket", "kiosk": "retail_restaurant", "retail": "retail_restaurant", "bakehouse": "retail_restaurant", "industrial": "industrial", "fire_station": "industrial", "slurry_tank": "industrial", "riding_hall": "industrial", "parking": "industrial", "digester": "industrial", "storage_tank": "industrial", "silo": "industrial", "bunker": "industrial", "container": "industrial", "sports_hall": "industrial", "hangar": "industrial", "garages": "industrial", "service": "industrial", "warehouse": "industrial", "temple": "historic", "castle": "historic", "ruins": "historic", "tower": "historic", "cathedral": "religious", "chapel": "religious", "church": "religious", "kingdom_hall": "religious", "monastery": "religious", "mosque": "religious", "religious": "religious", "presbytery": "religious", "shrine": "religious", "synagogue": "religious", "transportation": "roof", "grandstand": "roof", "stadium": "roof", "carport": "roof", "roof": "roof", "conservatory": "greenhouse", "greenhouse": "greenhouse", "transformer_tower": "concrete", "water_tower": "concrete", "garage": "concrete", "construction": "concrete" }, "amenity": { "college": "apartments", "kindergarten": "apartments", "language_school": "apartments", "library": "apartments", "toy_library": "apartments", "research_institute": "apartments", "training": "apartments", "music_school": "apartments", "university": "apartments", "bank": "apartments", "theatre": "apartments", "courthouse": "apartments", "prison": "apartments", "townhall": "apartments", "public_building": "apartments", "dressing_room": "shack", "animal_shelter": "shack", "fire_station": "industrial", "cinema": "industrial", "driving_school": "office", "school": "office", "hospital": "office", "bar": "retail_restaurant", "biergarten": "retail_restaurant", "cafe": "retail_restaurant", "fast_food": "retail_restaurant", "food_court": "retail_restaurant", "ice_cream": "retail_restaurant", "pub": "retail_restaurant", "restaurant": "retail_restaurant", "nightclub": "retail_restaurant", "marketplace": "retail_restaurant", "car_wash": "roof", "shelter": "roof", "bus_station": "roof", "funeral_hall": "religious", "monastery": "religious", "planetarium": "concrete", "crematorium": "concrete" }, "yet_to_be_decided": { "building": [ "ger", "houseboat", "static_caravan", "bridge", "tent" ] } } }
Each of the value stands for an individual texture. Should none of these categorizations hold true, we shall use a fallback texture.
The values under yet_to_be_decided could possibly deleted out of the dataset to avoid confusion.
yet_to_be_decided
Tasks:
roof
PlainWalls
Done with #332
OSM often offers somewhat detailed specifications of buildings which could be used for more diverse rendering of houses/groceries/industrial/...
As of now, the following specifications have been categorized (OSM keys
building
andamenity
):Each of the value stands for an individual texture. Should none of these categorizations hold true, we shall use a fallback texture.
The values under
yet_to_be_decided
could possibly deleted out of the dataset to avoid confusion.