Closed MathiasBaumgartinger closed 2 months ago
Normalmaps from external sources might in many cases be wrong (DirectX: Y- but Godot/OpenGL expects Y+) = Green Channel needs to be inverted. Can be done in Import settings under "Process" -> "Normal Map Inverty Y"
Normalmaps from external sources might in many cases be wrong (DirectX: Y- but Godot/OpenGL expects Y+) = Green Channel needs to be inverted. Can be done in Import settings under "Process" -> "Normal Map Inverty Y"