boku-ilen / landscapelab

Geodata-driven Landscape Visualization built with Godot and Geodot
https://landscapelab.boku.ac.at/
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Add/discuss the possibility for near/far texture option in terrain-shader #341

Open MathiasBaumgartinger opened 2 months ago

MathiasBaumgartinger commented 2 months ago

Especially for trees/shrubs the foliage texture can result in weird color. While the texture looks perfect for being inside of a forrest, (i.e. brown foliage on the ground), the mix-function on the detail_color and ortho_color looks far to brown for woods in the distance.

image

Optionally, we could just make the texture greener (example below).

Screenshot_20240924_115217

MathiasBaumgartinger commented 2 months ago

Also this prevents the hard "cut" from rendered individual trees to ortho image.