Open boldowa opened 7 years ago
I ask my friends how to compile in Ubuntu Gnome 16.10(64bit),and it seems he success to compile.
I setup wla-dx file and try to compile but it has some gstdafx.h.gch 127 error.Is it concerned with this problem?If not, sorry about this mention.
It couldn't be reproduced in my environment.
~It may be resolved by commenting out line 75 as follows.
#PRECOMPILE_HEADER = gstdafx.h
~
It may be resolved by commenting out line 6 as follows.
#CLANG = 1
Ups.Sorry.I misunderstand about ARM PCs.
It seems my error is as you know clang error. I ask Ubuntu Japanese forums.And success to compile. I also found snesbrr in SMW central and also the one you fixed and build.
Thank you.
Hi, I testing compiling in My Mac os Sierra and some kinds of errors occur.
I got Xcode(and also do agree ment stuff of Xcode) and cmake and clang stuff and do make in mmlc folder and then this type error has been printed out.
objcopy -I binary -O elf64-x86-64 -B i386 snes.bin snes.o
My Mac is a bit old (2012 mid model) so is it concerned something I don't catch up? Is there any solution? Just Sorry if these problems already solved in past.
It does not work on the computer using ARM. Is it incorrectly compiled?