Closed unixfox closed 4 years ago
The basic implementation (without automatically choosing the lobby with the lowest amount of players) was implemented by @Pugzy in https://github.com/Pugzy/MoveMeNow. After testing it, the implementation works as expected:
without automatically choosing the lobby with the lowest amount of players
It should be using the match with the lowest player count, no check for capacity though.
Description of the issue
If a player get kicked from a server he looses connection with the bungeecord proxy. We want to move the player instead to a lobby server. We could use movemenow plugin but Kubernetes generates random names that are unpredictable (example:
lobby-6t7jx
) and movemenow requires writing predictable server names so this plugin doesn't fit our usecase.The kinds of way to develop that plugin
The very ideal scenario
onServerKickEvent
.connection-balancer.yml
file.The ideal scenario
onServerKickEvent
.The basic implementation
onServerKickEvent
.lobby-
.