While I had some free time. Had some fun with the NUKE map.
And here's what came out. The players' placement +/- matches the game.
{
"version": {
// The version of this meta file
"radar": 2,
// The object format version this file is using
"format": 3
},
// The amount of in-game units per pixel of the 1024px radar image
"resolution": 6.98,
// How many in-game units is the origin (0,0) of the map from the bottom left point of the radar
"offset": {
"x": 3290,
"y": 5990
},
// Contains any special map splits
"splits": [
{
// The top and bottom y height for this split
"bounds": {
"top": -482,
"bottom": -2500
},
// The radar offset in percentages to apply when player is in the split
"offset": {
"x": -30,
"y": -33
},
// The minimum and maximum height a player can be within this split
"zRange": {
"min": -770,
"max": -480
}
}
],
// Position in which advisories should be placed, in percentages from the bottom left
"advisoryPosition": {
"x": 20,
"y": 30
},
// The minimum and maximum height a player can be on the map
"zRange": {
"min": -480,
"max": -20
}
}
While I had some free time. Had some fun with the NUKE map. And here's what came out. The players' placement +/- matches the game.
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