Open mamoniem opened 2 years ago
When closing a D3D12 based application, there will be some errors due to the optick resources. Would be called like so:
void ShutdownD3D12() { #ifdef WITH_OPTICK OPTICK_GPU_SHUTDOWN_D3D12(); #endif //the rest of d3d12 shutting down }
this pull related to https://github.com/bombomby/optick/issues/121
When closing a D3D12 based application, there will be some errors due to the optick resources. Would be called like so:
this pull related to https://github.com/bombomby/optick/issues/121