Open n0lavar opened 2 years ago
I was able to fix this by removing Optick::Mode::OTHER_PROCESSES
flag from Optick::StartCapture
Looks like optick captures my game exe as external process and captures it many times (while my game loop is inside .lib)
Which leads to bad behaviour in gui
Just added 31 thread pool workers via RegisterThread/UnRegisterThread and my .opt are now broken This threads are being started from the other .lib if it matters