The wiki page for SourceOps was written mostly in 2020. Since then, many options have been changed.
Games
"Display Name" is now "Name"
"Gameinfo Path" is now "Game" - For mods, should this be the mod's gameinfo.txt or the SDK's gameinfo.txt?
"Additional path" is now "Models"
"Maps Path" is now "Mapsrc"
"Bin", "ModelSrc", and "Mesh Type" are new
Models
"Display Name" was removed
"Model Name" is now "Name"
"Armature" is new
"Bodygroups" and "Stacking" are not mentioned
Model Options
"Static Prop Combine", "Collision Joints", "Prepend Armature", and "Origin Source" are new
The "Origin XYZ" settings changed names and Z is now implied to be in the direction of positive Z
"Rotation" is now "Origin Rotation"
Material (Folders)
"Folder Path" is now "Relative Path"
"VMT Name" is now "Materials"
Sequence(s)
"Sequence Name" is now "Name"
"Action" is new. The entire concept of actions was mentioned as a feature to be implemented in the future in that one video, and now it is implemented.
"Framerate Override" is now "Custom Framerate"
"Custom Range" is new
Event(s)
"Display Name" is now "Name"
"Frame" is now "Start Frame"
"Value" is now "Event Value"
Attachments
Is new
Maps
Referred to as "Displacements" on the wiki
"Map Name" is now "Name"
"Brushes" and "Displacements" are referred to as "Collection"
The wiki page for SourceOps was written mostly in 2020. Since then, many options have been changed.
Games
Models
Model Options
Material (Folders)
Sequence(s)
Event(s)
Attachments
Maps
Simulation
Exporting/Compiling Models