Closed glopesdev closed 9 years ago
I believe the new editor using Scintilla.NET solves most of these problems:
I decided to keep the dialogs modal for consistency with the remaining editors. I may consider in the future an option to load shaders from external files, which would then allow you to use whatever editor you prefer.
Quick update on this issue for future reference: both the shader configuration and GLSL editor windows are now modeless.
Original report by Ivar Clemens (Bitbucket: ivarcl, ).
The shader editor is difficult to use at this moment because:
Some possible solutions:
Editing should probably be disabled while the workflow is running though.