Hello, and first of all: thank you for this plugin, awesome work and very useful/readable.
I'm using Unreal Editor 4.27 in my day-to-day job, and your mapping for the "Unreal" camera were not exactly mimicking UE4 perspective viewport controls.
I've modified your unreal module to follow them more closely. I've also tuned the default values of the UnrealCameraController to have better default speeds compared to the Bevy unit. They feel better when navigating in a scene with meshes of diameter 1 but we might want to put them back up if that's not the ordinary case. They just felt better for the simple_unreal.rs example!
Please don't hesitate to comment/review my code :)
Hello, and first of all: thank you for this plugin, awesome work and very useful/readable.
I'm using Unreal Editor 4.27 in my day-to-day job, and your mapping for the "Unreal" camera were not exactly mimicking UE4 perspective viewport controls.
I've modified your
unreal
module to follow them more closely. I've also tuned the default values of theUnrealCameraController
to have better default speeds compared to the Bevy unit. They feel better when navigating in a scene with meshes of diameter 1 but we might want to put them back up if that's not the ordinary case. They just felt better for thesimple_unreal.rs
example!Please don't hesitate to comment/review my code :)