Closed J-F-Liu closed 1 year ago
An example of where this is a problem is when trying to do a top down view.
In this case the Up-vector (Vec3::Y
) is co-planar with the forward vector which is down the negative Y-axis. This makes the cross product operation fail when trying to compute the view transform.
Could we get this fix merged?
Yes, thank you!
Although
Vec::Y
is good default, in many other cases where we need to change the camera up direction.