In Unreal Editor, when I hold the middle mouse button and move the mouse up, the camera should move up.
In Bevy Y uses a right-handed coordinate system where Y is considered Up, while in Unreal uses a left-handed coordinate system where Z is considered up.
When I use the UnrealCameraController, the camera moves down (negative-Y) when I move forward and up (positive Y) when I move the mouse back.
In Unreal Editor, when I hold the middle mouse button and move the mouse up, the camera should move up.
In Bevy Y uses a right-handed coordinate system where Y is considered Up, while in Unreal uses a left-handed coordinate system where Z is considered up.
When I use the
UnrealCameraController
, the camera moves down (negative-Y) when I move forward and up (positive Y) when I move the mouse back.