Closed jonaskivi closed 1 year ago
I'm not able to reproduce your errors. Can your provide some steps that I can follow?
I'm seeing the same thing when trying to use smooth-bevy-cameras
from another project that also depends on Bevy 0.11.
Compiling preview v0.1.0 (D:\repos\TheCoalition\AnimationStyleTransfer\rust\preview)
error[E0277]: the trait bound `UnrealCameraController: bevy::prelude::Component` is not satisfied
--> preview\src\main.rs:173:19
|
173 | mut q_camera: Query<(&Camera, &mut UnrealCameraController)>,
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `bevy::prelude::Component` is not implemented for `UnrealCameraController`
|
= help: the following other types implement trait `bevy::prelude::Component`:
Aabb
AabbGizmo
AccessibilityNode
Anchor
AudioSink
BackgroundColor
BloomSettings
BorderColor
and 141 others
= note: required for `&mut UnrealCameraController` to implement `WorldQuery`
= note: 1 redundant requirement hidden
= note: required for `(&bevy::prelude::Camera, &mut UnrealCameraController)` to implement `WorldQuery`
note: required by a bound in `bevy::prelude::Query`
--> C:\Users\joverwey\.cargo\registry\src\index.crates.io-6f17d22bba15001f\bevy_ecs-0.11.0\src\system\query.rs:325:37
|
325 | pub struct Query<'world, 'state, Q: WorldQuery, F: ReadOnlyWorldQuery = ()> {
| ^^^^^^^^^^ required by this bound in `Query`
It works when I depend on a specific commit hash instead of just 0.8
. I think the version number needs to be bumped to 0.9
and a new version pushed to crates.io?
@joverwey Yea I think that's right. I'll do that now.
0.9.0 published
Interesting plugin. But doesn't compile for me. Might be something I'm doing wrong, but I doubt it.
I tried the example on the front page and then the UnrealCamera example.
Unreal gives these errors: error[E0308]: arguments to this function are incorrect .insert(UnrealCameraBundle::new( | ^^^^^^^^^^^^^^^^^^^^^^^ 30 | UnrealCameraController::default(), 31 | Vec3::new(-2.0, 5.0, 5.0), | ------------------------- expected
glam::f32::vec3::Vec3
, foundbevy::prelude::Vec3
32 | Vec3::new(0., 0., 0.), | --------------------- expectedglam::f32::vec3::Vec3
, foundbevy::prelude::Vec3
33 | Vec3::Y, | ------- expectedglam::f32::vec3::Vec3
, foundbevy::prelude::Vec3
So, some conflict there.
error[E0277]: the trait bound
UnrealCameraBundle: bevy::prelude::Component
is not satisfied ^ the traitbevy::prelude::Component
is not implemented forUnrealCameraBundle
.add_plugins(LookTransformPlugin) | ----------- ^^^^^^^^^^^^^^^^^^^ the trait
bevy_app::plugin::sealed::Plugins<_>
is not implemented forLookTransformPlugin
error[E0277]: the trait bound
UnrealCameraPlugin: bevy_app::plugin::sealed::Plugins<_>
is not satisfied --> src/main.rs:38:22 | 38 | .add_plugins(UnrealCameraPlugin::default()) | ----------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the traitbevy_app::plugin::sealed::Plugins<_>
is not implemented forUnrealCameraPlugin