bootzin / SlimeSimulation

Physarum Transport Networks developed in my own engine
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Exe crashing #1

Open inh4les opened 3 years ago

inh4les commented 3 years ago

Getting this error: Unhandled exception. System.IO.FileNotFoundException: Could not find file 'C:\Windows\system32\SlimeSimUpdate.glsl'. File name: 'C:\Windows\system32\SlimeSimUpdate.glsl' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize) at System.IO.StreamReader..ctor(String path) at System.IO.File.OpenText(String path) at SlimeSimulation.SlimeSimulationLayer.ReadShaderBytes(String shaderName) at SlimeSimulation.SlimeSimulationLayer.OnAttach() at BootEngine.Layers.LayerStack.PushLayer(LayerBase layer) at SlimeSimulation.Program..ctor(Int32 width, Int32 height, WindowState state) at SlimeSimulation.Program.Main(String[] args)

inh4les commented 3 years ago

If I manually move the file to system32 I get this issue: Unhandled exception. SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateComputeShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, ComputeShader computeShaderOut) at SharpDX.Direct3D11.ComputeShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage) at Veldrid.D3D11.D3D11Shader..ctor(Device device, ShaderDescription description) at Veldrid.D3D11.D3D11ResourceFactory.CreateShaderCore(ShaderDescription& description) at Veldrid.ResourceFactory.CreateShader(ShaderDescription& description) at Veldrid.ResourceFactory.CreateShader(ShaderDescription description) at Veldrid.SPIRV.ResourceFactoryExtensions.CreateFromSpirv(ResourceFactory factory, ShaderDescription computeShaderDescription, CrossCompileOptions options) at Veldrid.SPIRV.ResourceFactoryExtensions.CreateFromSpirv(ResourceFactory factory, ShaderDescription computeShaderDescription) at SlimeSimulation.SlimeSimulationLayer.OnAttach() at BootEngine.Layers.LayerStack.PushLayer(LayerBase layer) at SlimeSimulation.Program..ctor(Int32 width, Int32 height, WindowState state) at SlimeSimulation.Program.Main(String[] args)