Unhandled exception. System.NullReferenceException: Object reference not set to
an instance of an object.
at Veldrid.D3D11.D3D11Shader.CompileCode(ShaderDescription description)
at Veldrid.D3D11.D3D11Shader..ctor(Device device, ShaderDescription descripti
on)
at Veldrid.D3D11.D3D11ResourceFactory.CreateShaderCore(ShaderDescription& des
cription)
at Veldrid.ResourceFactory.CreateShader(ShaderDescription& description)
at Veldrid.ResourceFactory.CreateShader(ShaderDescription description)
at Veldrid.SPIRV.ResourceFactoryExtensions.CreateFromSpirv(ResourceFactory fa
ctory, ShaderDescription computeShaderDescription, CrossCompileOptions options)
at Veldrid.SPIRV.ResourceFactoryExtensions.CreateFromSpirv(ResourceFactory fa
ctory, ShaderDescription computeShaderDescription)
at SlimeSimulation.SlimeSimulationLayer.OnAttach()
at BootEngine.Layers.LayerStack.PushLayer(LayerBase layer)
at SlimeSimulation.Program..ctor(Int32 width, Int32 height, WindowState state
)
at SlimeSimulation.Program.Main(String[] args)
Providing both width and height via cmd, anyone got any idea why it's still crashing on every execution?
Providing both width and height via cmd, anyone got any idea why it's still crashing on every execution?