Open pwang00 opened 6 years ago
If you are only interested in sending events, you can try using pydirectinput. That uses SendInput() instead of mouse_event() and keybd_event() to send events. It doesn't capture.
mouse_event() and keybd_event() have been superseded by SendInput().
Hey,
I tested mouse 0.7.0 on a DirectX game, and it seems as if click() and press() work fine, albeit with hiccups in performance. However, move() does not work within the game, though it does outside of the game window.
I'm fairly certain this is due to the game's use of DirectInput, and from what I've seen with Python DirectX mouse support, many other users have been having a similar issue.
Is there any workaround that will allow this library to work with DirectX, or anything else that you can suggest?