Closed Twenkid closed 3 years ago
We already have a more meaningful term for distance: gradient. Hypot_g is to distinguish it from initial gradient = |dx| + |dy|.
On Fri, Apr 12, 2019, 1:41 PM Todor Arnaudov notifications@github.com wrote:
The name of hypot_g
I am watching the updates in Khan's repository, intra_comp and I see you stick to the Python function name hypot, but IMO a more suggestive name for the CogAlg function is "distance", since we are not working with triangles and that concept is used in the introduction.
"Distance" (2D) or "Length" (for a vector) is also how that function is usually called in computer graphics libraries and shader languages, e.g. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/distance.xhtml
Also "hypot" is also only 2D, while distance is generalized for vectors, and I assume that's the goal in the long run, either per derivative and per patterns, and in "clustering": measurement of the distances between the patterns, where a part of the distance is their "pose" - allowed parameter variation within the same-pattern-space, without crossing a border to another pattern, given the selected partitioning of the space of patterns and poses.
def hypotg(P, dert_buff, dert):
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It is different though, gradient suggests a derivative, a direction/tendency of change. Hypot or distance is not a derivative in that sense, no direction (unless you treat its difference to average etc. as a sign and direction for another calculation).
On Friday, April 12, 2019, Boris Kazachenko notifications@github.com wrote:
We already have a more meaningful term for distance: gradient. Hypot_g is to distinguish it from initial gradient = |dx| + |dy|.
On Fri, Apr 12, 2019, 1:41 PM Todor Arnaudov notifications@github.com wrote:
The name of hypot_g
I am watching the updates in Khan's repository, intra_comp and I see you stick to the Python function name hypot, but IMO a more suggestive name for the CogAlg function is "distance", since we are not working with triangles and that concept is used in the introduction.
"Distance" (2D) or "Length" (for a vector) is also how that function is usually called in computer graphics libraries and shader languages, e.g. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/distance.xhtml
Also "hypot" is also only 2D, while distance is generalized for vectors, and I assume that's the goal in the long run, either per derivative and per patterns, and in "clustering": measurement of the distances between the patterns, where a part of the distance is their "pose" - allowed parameter variation within the same-pattern-space, without crossing a border to another pattern, given the selected partitioning of the space of patterns and poses.
def hypotg(P, dert_buff, dert):
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It is different though, gradient suggests a derivative, a direction/tendency of change.
That's exactly what we have. Hypot() is simply a way to compute it.
Hypot or distance is not a derivative in that sense, no direction (unless you treat its difference to average etc. as a sign and direction for another calculation).
On Friday, April 12, 2019, Boris Kazachenko notifications@github.com wrote:
We already have a more meaningful term for distance: gradient. Hypot_g is to distinguish it from initial gradient = |dx| + |dy|.
On Fri, Apr 12, 2019, 1:41 PM Todor Arnaudov notifications@github.com wrote:
The name of hypot_g
I am watching the updates in Khan's repository, intra_comp and I see you stick to the Python function name hypot, but IMO a more suggestive name for the CogAlg function is "distance", since we are not working with triangles and that concept is used in the introduction.
"Distance" (2D) or "Length" (for a vector) is also how that function is usually called in computer graphics libraries and shader languages, e.g.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/distance.xhtml
Also "hypot" is also only 2D, while distance is generalized for vectors, and I assume that's the goal in the long run, either per derivative and per patterns, and in "clustering": measurement of the distances between the patterns, where a part of the distance is their "pose" - allowed parameter variation within the same-pattern-space, without crossing a border to another pattern, given the selected partitioning of the space of patterns and poses.
def hypotg(P, dert_buff, dert):
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.
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I am watching the updates in Khan's repository, intra_comp and I see you stick to the Python function name hypot, but IMO a more suggestive name for the CogAlg function is "distance", since we are not working with triangles and that concept is used in the introduction.
"Distance" (2D) or "Length" (for a vector) is also how that function is usually called in computer graphics libraries and shader languages, e.g. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/distance.xhtml
Also "hypot" is only 2D, while distance is generalized for vectors, and I assume that's the goal in the long run, either per derivative and per patterns, and in "clustering": measurement of the distances between the patterns, where a part of the distance is their "pose" - allowed parameter variation within the same-pattern-space, without crossing a border to another pattern, given the selected partitioning of the space of patterns and poses.
def hypotg(P, dert_buff, dert):