Closed pindiespace closed 8 years ago
Did you have a chance to explore this further? Also, it's unclear to me what webvr-boilerplate should do about this limitation.
An FYI, not anything that can be currently done. It does mean that high-res devices devoting more than 2k per eye might run into trouble.
I was experimenting with my boilerplate variant in a brand new 5K mac, and discovered that the images in stereo stretched across and past the right-hand side of the screen.
The reason? Chrome currently has a WebGL 4k limit, which was supposed to be removed... https://codereview.chromium.org/1040153002
However, mayhaps it has not in my version.
Has anyone tested Firefox (which shouldn't show the problem) in a 5k Mac?
Ultimately VR is going to run on screens of this size - the current experience even on recent iphones is still "grainy."