Closed borntofrappe closed 3 years ago
Consider the project as a spiritual successor to #5, imlpementing different algorithms
First update: regular grid, grid masking and polar grid.
These were already developed for a different project folder (bornofrappe/game-development), but I refactored the code to be in line with the demos of the Mazes Algorithm project.
First original sucess for the project folder: regular hexagons and sigma mazes. Next to the polar adaptive grid, it provides one of the most appealing structures.
It's likely I'll close the issue/project with the triangle maze.
Creating the triangle grid, and the so-called delta maze proved to be less challenging than anticipated. The visual is quite striking however.
What took more time is documenting the different demos, and creating the vector graphics illustrating the different shapes and grid structures.
Design mazes with different shapes.