Closed borntofrappe closed 3 years ago
Most images are .png
, and it seems the format is quite suited for low-res, pixelated assets. In the moment the image becomes more complex the jpg
format provides a valid alternative, so it is necessary to weight the options.
As a for instance, consider the practice project Picross
. Here the image making up the background shows a gradient with varying degrees of blue, and the png
version is considerably heavier than the jpg
counterpart.
Berzerk, see issue #118, optimizes the image making up the spritesheet, and is the second project in the
Practice
folder to do so. The reduction is size is considerable enough to warrant the same action for every single game in the repository.