Closed borntofrappe closed 3 years ago
Update 0: I've been exploring 2d noise following a few challenges from the coding train. Similarly to lunar lander, the game will have a Noise
folder with these experiments
Update: after much consideration, especially to create a Timer library managing tween and delays, the game is essentially done. I need to document the codebase, but also include the possibility to add new particles as particles are assimilated.
Props for creating a Timer library to use instead of the one proposed in the CS50 course. It's rudimentary, but already useful.
Decided to repurpose the game to contemplate a new color palette and a new Particle class. The new version is a better embodiment of the project's purpose, that to practice with noise functions and create a Timer utility.
Documentation will close the issue.
Inspired by agar.io, create a game in which a large cell (the player) assimilates neighboring cells.
Inspired by this coding challenge creating blobs, explore 2D noise and try to animate the cell.