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borodust
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cl-bodge
Feature-rich game framework for Common Lisp
http://borodust.org/projects/cl-bodge/
MIT License
174
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14
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Ensure shader libs are loaded and resolved at system startup
#57
borodust
closed
7 years ago
0
Named readtables
#56
borodust
closed
7 years ago
1
Split resource system
#55
borodust
closed
7 years ago
0
Make engine modular
#54
borodust
closed
7 years ago
0
Fail gracefully when OpenGL version is unsupported
#53
borodust
opened
7 years ago
0
Pass data between scene passes
#52
borodust
closed
7 years ago
0
Generalize scene passes
#51
borodust
closed
7 years ago
0
Align pixel data by 4
#50
borodust
opened
7 years ago
0
Do not rebind, if last bound object is the same
#49
borodust
closed
5 years ago
1
Add audio-pass to scene
#48
borodust
closed
7 years ago
1
Remove `system` argument from system dependent functions
#47
borodust
closed
7 years ago
0
Event slots in `subscribe-with-handler-body-to`
#46
borodust
closed
7 years ago
0
Computation tree
#45
borodust
closed
7 years ago
1
Distinguishable thread-bound functions
#44
borodust
closed
7 years ago
0
Sort out licensing for shared libraries and resources
#43
borodust
opened
7 years ago
0
Inlined generic functions
#42
borodust
opened
7 years ago
2
Dedicated quicklisp distribution
#41
borodust
closed
7 years ago
1
Inverse kinematics
#40
borodust
opened
7 years ago
0
Basic resource import
#39
borodust
opened
7 years ago
0
Dual quaternion skinning
#38
borodust
opened
7 years ago
0
Extract uniform names from programs
#37
borodust
closed
7 years ago
0
GLSL version handling in libraries
#36
borodust
opened
7 years ago
0
Spotlights
#35
borodust
opened
7 years ago
0
Point light source
#34
borodust
closed
6 years ago
1
Shading program libraries and dependencies
#33
borodust
closed
7 years ago
0
Deferred shading
#32
borodust
opened
7 years ago
0
Scene and Scenegraph visualizer
#31
borodust
opened
7 years ago
0
Filter out unneeded/conflicting contact joints
#30
borodust
opened
7 years ago
0
Separable shading programs and pipelines
#29
borodust
closed
7 years ago
0
ODE error:"d[i] != dReal(0.0)"
#28
borodust
closed
6 years ago
1
Integrate ODE's TriMesh
#27
borodust
closed
6 years ago
1
Add tessellation shaders support
#26
borodust
closed
7 years ago
0
Add pixel buffer objects
#25
borodust
opened
7 years ago
0
Add framebuffers
#24
borodust
closed
7 years ago
0
Add Cube Map texture support
#23
borodust
closed
6 years ago
1
Add 1D texture support
#22
borodust
closed
6 years ago
1
Text rendering
#21
borodust
closed
7 years ago
0
Better error reporting
#20
borodust
closed
7 years ago
1
Make use of disposable containers
#19
borodust
closed
5 years ago
1
Holder finalization in disposable
#18
borodust
closed
7 years ago
0
Throw error and stop gracefully when engine startup/shutdown fails
#17
borodust
opened
7 years ago
5
Timeline system
#16
borodust
opened
7 years ago
0
ODE doesn't like variable timestep
#15
borodust
closed
7 years ago
1
Resource management
#14
borodust
closed
7 years ago
1
Scene graph
#13
borodust
closed
7 years ago
0
Network system
#12
borodust
opened
7 years ago
0
Example
#11
borodust
closed
6 years ago
1
Documentation
#10
borodust
opened
7 years ago
0
ODE LCP complain
#9
borodust
closed
7 years ago
1
AI system
#8
borodust
opened
7 years ago
0
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