borti4938 / SNES_MultiRegion_with_DeJitter_QID

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Static diagonal noise whilst in PAL mode. #22

Closed jamieshaw closed 3 months ago

jamieshaw commented 3 months ago

Apologies to raise an issue on this project about an installation rather than the build of the mod itself, just looking for some advice and this seemed like a good place to start. I'm experiencing some faint diagonal bars, most noticeable on grays, following installation of this mod — but only in PAL mode.

IMG_2369_red

I've installed a recent version of this board into a SNSP-CPU-1CHIP-01 console following all the relevant instructions as detailed in this repo for that particular revision, including colour carrier and CSYNC on pin 3.

Along side this, I've completed the following:

For reference, the SNES is outputting via a RetroGamingCables NTSC CSYNC (attenuated) cable to an OSSC 256 optimised. I can see that the VMODE is correctly switching on the S-CPUN on pin 111, as sd2snes' system information view reports the correct Hz. Similarly, I can see that the OSSC is also getting the same, so assume the correct mode is being set in S-RGB on pin 9.

Installation seems sound and everything is continuous as expected, so not sure what the issue could be. Seems like some frequency is bleeding into a line somewhere, that's causing interference when in 50Hz.

What I do notice is that without any cart, switching on the SNES produces a very noisy black screen. Not sure if that's expected or not…

Not sure if anyone has experienced a similar issue and might be able to provide some insight?

More comparisons: https://files.sha.wtf/jamie/waNESebi11.jpg https://files.sha.wtf/jamie/VoQIQONo49.jpg https://files.sha.wtf/jamie/QOQuPodi10.jpg

jamieshaw commented 3 months ago

Also noticed that the angle of the interference differs on different colour background — not sure if that's indicative of anything. (Screenshot is PAL again).

IMG_2375

Yellow and grey seem to go from top left to bottom right (\\\) Red and magenta seem to go from top right to bottom left (///), at a shallower angle. Green almost looks like a mix of both…

jamieshaw commented 3 months ago

All fixed using an RGB bypass. Closing.