Closed BertrandBordage closed 11 years ago
I don't understand how we lost rasterized textures. I know this effect is obtained using:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
but I don't understand why it worked before and why it has no effect today. I guess this is due to a structure modification, but didn't found which.
Fixed by 010c718d6166295a7407ef1517e9d78c23bbdc9e.
I don't understand how we lost rasterized textures. I know this effect is obtained using:
but I don't understand why it worked before and why it has no effect today. I guess this is due to a structure modification, but didn't found which.