Looks like there was some confusion between self.position and position.
Also extracted out send_sector() (really that whole networking layer needs to be split up...), and added some recovery if the player falls through the world (on reconnect, place them on top of where they were)
Looks like there was some confusion between
self.position
andposition
.Also extracted out send_sector() (really that whole networking layer needs to be split up...), and added some recovery if the player falls through the world (on reconnect, place them on top of where they were)