This is a stability mod mainly for people using the hi-res texture packs. The clearest sign that this mod will help you is if you keep getting crashed while walking around outside. (If you are having memory leak type crashes it might still help you even if you are not going crazy on the hi-res.)
The original version ran PurgeCellBuffer every 25 seconds to keep memory usage from triggering a hang or crash. This worked pretty well. But it did cause stuttering.
This new version is still using a 30 second timer outside, but inside uses a 120 second timer. And it uses about 200 lines of logic to try and sneak the PCB call into places that you will not notice like menu screens and resets the default timer when it does so. This will decrease the stuttering from the original version, and maybe even decrease lag in combat. (It will PCB at the start of VATS, this helps me at least.)
I have also added multiple pre/post area load PCB triggers to decrease lag upon entering new areas and decrease the chances of crashes in those cases.
Download Location: http://www.nexusmods.com/fallout3/download/75403
Description
This is a stability mod mainly for people using the hi-res texture packs. The clearest sign that this mod will help you is if you keep getting crashed while walking around outside. (If you are having memory leak type crashes it might still help you even if you are not going crazy on the hi-res.)
The original version ran PurgeCellBuffer every 25 seconds to keep memory usage from triggering a hang or crash. This worked pretty well. But it did cause stuttering.
This new version is still using a 30 second timer outside, but inside uses a 120 second timer. And it uses about 200 lines of logic to try and sneak the PCB call into places that you will not notice like menu screens and resets the default timer when it does so. This will decrease the stuttering from the original version, and maybe even decrease lag in combat. (It will PCB at the start of VATS, this helps me at least.)
I have also added multiple pre/post area load PCB triggers to decrease lag upon entering new areas and decrease the chances of crashes in those cases.