Open boss-robot opened 10 years ago
followerMusicFollower
This is a very popular mod. Surprised you haven't heard of it.
http://www.nexusmods.com/skyrim/mods/52019/?
Unlocks hidden Follower dialect to add flavor to companion dialect.
http://www.nexusmods.com/skyrim/mods/52019/?
Made by terzaerian
http://www.nexusmods.com/skyrim/mods/52019
Follower Commentary Overhaul does two things: first, it goes through follower commentary as originally added to the game and "unlocks" it for the use of the whole voicetype. My Anska mod already works the same way: it takes lines that, before, were "locked" on to Mjoll's NPC specifically, and made them valid commentary for any follower NPC using the FemaleNord voicetype. Follower Commentary Overhaul blows the doors off by doing the same for most of the existing idles.
Accesses dialogue for followers that was recorded by Bethesda but not used, giving followers more random phrases
http://www.nexusmods.com/skyrim/download/1000109335
Mod giving followers commentaries during play.
http://www.nexusmods.com/skyrim/mods/52019/?
The above link leads to the Nexus Mods site, where the mod can be downloaded either through Nexus Mod Manager or manually. BOSS has labeled this mod as an unrecognized plugin. The author has suggested placing this mod close to Guard Dialogue Overhaul, which according to the author is similar in overall design to Follower Commentary Overhaul (FCO).
NOTE: I am not the author. I am simply someone who has downloaded FCO for my personal use in Skyrim, and would like to help elucidate matters regarding load order for other Skyrim players who may also use this mod.
http://www.nexusmods.com/skyrim/mods/52019/?
https://www.youtube.com/watch?v=For774YNFuY (Brodual) https://www.youtube.com/watch?v=SJcsvoYCX8I (skyrim mod sanctuary)
http://www.nexusmods.com/skyrim/mods/52019/?
Update 1.3 is a major structural update - it assimilated vanilla follower idles into FCO's system, and also adds the framework for two new configuration options - the ability to let non-follower spouses make FCO chatter, and the ability to limit FCO chatter to current followers. By default, the spouse setting (Global FCO_Incl_Spouses) is set ON (i.e., == 1), and the option to only include current followers (Global FCO_Only_CFF) is set off (i.e. == 0). To change either of these settings, open up the console and input:
set FCO_Incl_Spouses to 0 set FCO_Only_CFF to 1
The main MCM update, my next project, will add these options into the MCM itself, but until then, you can still change these settings directly in the console. This update otherwise requires no special action to update - just replace your current copy of FCO as you would normally, the changes will be reflected in-game.
http://www.nexusmods.com/skyrim/mods/52019/?
Unlock hidden audio files for followers and allow the adjustment of frequency of said files playback
<C:\games\Steam\SteamApps\common\skyrim\Data>
http://www.nexusmods.com/skyrim/mods/52019/?
Adds lines for your followers so they do not sound as boring as they do in the vanilla Skyrim.
http://www.nexusmods.com/skyrim/mods/52019/?
Similar to Guard Dialogue Overhaul
http://www.nexusmods.com/skyrim/mods/52019/?
Follower Commentary Overhaul - FCO
http://www.nexusmods.com/skyrim/mods/52019
ollower Commentary Overhaul does two things: first, it goes through follower commentary as originally added to the game and "unlocks" it for the use of the whole voicetype. My Anska mod already works the same way: it takes lines that, before, were "locked" on to Mjoll's NPC specifically, and made them valid commentary for any follower NPC using the FemaleNord voicetype. Follower Commentary Overhaul blows the doors off by doing the same for most of the existing idles.
Secondly, Follower Commentary Overhaul adds new idles to all vanilla follower voicetypes who did not have their own in a fashion similar to my Nazeem mod: I comb through the audio for each voicetype and pick and cut good comments, and then attach them to the voicetype in the game when they have been picked up as followers.
In total, over 1,000 lines of dialogue for the 18 vanilla follower voicetypes were added in; some exactly as they are found elsewhere in the game, others with minor edits, cuts or recombinations where this could be done without ruining the audio quality. This is also done in such a fashion that each voicetype in a sense becomes a personality: for example, the FemaleCommander will call out hostile archers and mages as targets in combat; MaleKhajit pines for his homeland of Elsweyr; FemaleEvenToned will notice if you're infected with a disease and exhort you to get treatment. Other idles are conditionally bound to only occur after certain points in your's or your follower's development - they'll only start talking about dragons after Mirmulnir lets the cat out of the bag, or will begin reveling in their growing mastery of the arcane, or marksmanship prowess.
This is all accomplished completely through dialogue topics - the only script MCM employs is a single script that initializes its MCM engine; everything else is accomplished by conditions that narrow down the contexts in which a line will be considered valid.
http://www.nexusmods.com/skyrim/download/1000111479
MCM Pre-Update - No special action required.
http://www.nexusmods.com/skyrim/download/1000111479
891447 Processed Records 0 ITM 0 UDR
search-ms:displayname=Search%20Results%20in%20Skyrim&crumb=System.Generic.String%3A(fco-follower%20commentary)%20(filename%3A~<overhaul.e%20OR%20System.Generic.String%3Aoverhaul.e)&crumb=location:C%3A%5CProgram%20Files%20(x86)%5CSteam%5CSteamApps%5Ccommon%5CSkyrim
http://tes.riotpixels.com/mods/skyrim/companions/fco.shtml
This is Russian translation of Follower Commentary Overhaul - FCO by terzaerian (http://www.nexusmods.com/skyrim/mods/52019/)
http://www.nexusmods.com/skyrim/mods/52019/?
Load near other NPC dialog mods like Guard Dialogue Overhaul.
<C:\Program Files (x86)\Steam\SteamApps\common\Skyrim>
<C:\Program Files (x86)\Steam\SteamApps\common\Skyrim>
<F:\Games\Nexus Mod Manager\Skyrim\Mods>
http://www.nexusmods.com/skyrim/mods/52019/?
translation of fco
http://www.nexusmods.com/skyrim/mods/52019
Follower Commentary Overhaul does two things: first, it goes through follower commentary as originally added to the game and "unlocks" it for the use of the whole voicetype. My Anska mod already works the same way: it takes lines that, before, were "locked" on to Mjoll's NPC specifically, and made them valid commentary for any follower NPC using the FemaleNord voicetype. Follower Commentary Overhaul blows the doors off by doing the same for most of the existing idles.
Secondly, Follower Commentary Overhaul adds new idles to all vanilla follower voicetypes who did not have their own in a fashion similar to my Nazeem mod: I comb through the audio for each voicetype and pick and cut good comments, and then attach them to the voicetype in the game when they have been picked up as followers.
In total, over 1,000 lines of dialogue for the 18 vanilla follower voicetypes were added in; some exactly as they are found elsewhere in the game, others with minor edits, cuts or recombinations where this could be done without ruining the audio quality. This is also done in such a fashion that each voicetype in a sense becomes a personality: for example, the FemaleCommander will call out hostile archers and mages as targets in combat; MaleKhajit pines for his homeland of Elsweyr; FemaleEvenToned will notice if you're infected with a disease and exhort you to get treatment. Other idles are conditionally bound to only occur after certain points in your's or your follower's development - they'll only start talking about dragons after Mirmulnir lets the cat out of the bag, or will begin reveling in their growing mastery of the arcane, or marksmanship prowess.
This is all accomplished completely through dialogue topics - the only script MCM employs is a single script that initializes its MCM engine; everything else is accomplished by conditions that narrow down the contexts in which a line will be considered valid.
Skyrim followers have a problem: they're boring. Once you've recruited them, 99% of them turn into mute robots whose entire purpose is summed up in three directives:
Kill the enemy Look cool Carry my burdens
Follower mods, such as the superlative Inigo, are an exemplar for the way things should be - they react to their surroundings, to your actions, to what you're wearing or even just dragging around in your inventory, and what you do. It makes them feel more like companions with you on a journey. What these mods don't do, however, is fix vanilla followers in the same fashion.
So that's what I set out to do.
http://tes.riotpixels.com/mods/skyrim/companions/fco.shtml
Значительно увеличивает количесто общих фраз у большинства компаньонов в игре. Теперь ваши спутники будут комментировать происходящие вокруг события, ваши действия, либо просто иногда вставлять меткое словцо. Мод добавляет, в общей сложности, более тысячи строк диалогов, которые распределены по восемнадцати основным типам голосов. Все затрагиваемые компаньоны перечислены на скриншотах ниже.
Необходимые ссылки: Follower Commentary Overhaul v1.3 Ru 37 Мб скачать Follower Commentary Overhaul - описание 9 Кб читать
http://www.nexusmods.com/skyrim/mods/52019/?
Расширенные комментарии компаньонов Разработчик: terzaerian
http://www.nexusmods.com/skyrim/mods/52019/?
Follower Commentary Overhaul - FCO by terzaerian
http://www.nexusmods.com/skyrim/mods/52019/?
No Additional Notes.
http://www.nexusmods.com/skyrim/mods/52019/?
Follower Commentary Overhaul - FCO by terzaerian Skyrim » Immersion