boss-developers / skyrim

The Skyrim masterlist. Unmaintained, use LOOT instead.
https://github.com/loot/skyrim
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TradeRoutes.esp #171

Open boss-robot opened 10 years ago

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

IN the "load order" section of the mod, the author suggests to place it at the top.

Also, it contains patches for Skyre and Realistic Needs & Diseases. It has automatic supports for load of popular mods including the DLCs, Falskaar, Frostfall, Hunterborn...

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Trade Routes dynamically adjusts the gold value and merchant supply of smithing materials, animal parts, alchemy ingredients, food, drinks, soul gems and spell tomes based on regional patterns of supply and demand. As the name implies, these adjustments are carefully tuned and arranged in such a way that they create a network of profitable trade routes -- in fact, two separate networks.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/download/1000091014

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

This is a mod that add trade routes to skyrim

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Suggested best when placed at the top of one's load order.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/

boss-robot commented 10 years ago

The Trade Routes of Skyrim Mod... Believe it's a popular addition.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Suggested to come before SkyRe

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/10886/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D10886&pUp=1

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Top of the load order, after any unofficial skyrim patches and master files.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Author suggested to be loaded at the top of load order, just after any master files and the unofficial patches.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Author suggested to be loaded at the top of load order, just after any master files and the unofficial patches.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.

Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp.

For more detailed information about the forms that Trade Routes changes and the consequences of them being overridden by other mods, refer to the MOD COMPATIBILITY DETAILS article.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.

Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Should be place before trade&barter.esp

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

A mod that makes vendor lists make sense, in comparison to known lore for the area.

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49369&pUp=1

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49369&pUp=1

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

Economics mod, similar to economics of skyrim

boss-robot commented 10 years ago

http://www.nexusmods.com/skyrim/download/1000091014

Creates a traveling merchant to do business throughout Tamriel, adjusting good and services according to region. Massive mod.

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/49369/?

LOAD ORDER

TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.

Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp.

For more detailed information about the forms that Trade Routes changes and the consequences of them being overridden by other mods, refer to the MOD COMPATIBILITY DETAILS article.

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/49369/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D49369%26preview%3D&pUp=1

changes supply and demand in skyrim. Full info on the website

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/49369/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D49369%26preview%3D&pUp=1

The creator suggests putting it right after any unofficial patches.

boss-robot commented 9 years ago

No Load Order issues. Only changes prices of misc. items in all cities to make trade routes profitable for the player.

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/49369/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49369&pUp=1

TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.

Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp.

For more detailed information about the forms that Trade Routes changes and the consequences of them being overridden by other mods, refer to the MOD COMPATIBILITY DETAILS article.