Open boss-robot opened 10 years ago
http://www.nexusmods.com/skyrim/mods/49369/?
IN the "load order" section of the mod, the author suggests to place it at the top.
Also, it contains patches for Skyre and Realistic Needs & Diseases. It has automatic supports for load of popular mods including the DLCs, Falskaar, Frostfall, Hunterborn...
http://www.nexusmods.com/skyrim/mods/49369/?
Trade Routes dynamically adjusts the gold value and merchant supply of smithing materials, animal parts, alchemy ingredients, food, drinks, soul gems and spell tomes based on regional patterns of supply and demand. As the name implies, these adjustments are carefully tuned and arranged in such a way that they create a network of profitable trade routes -- in fact, two separate networks.
http://www.nexusmods.com/skyrim/mods/49369/?
This is a mod that add trade routes to skyrim
http://www.nexusmods.com/skyrim/mods/49369/?
Suggested best when placed at the top of one's load order.
The Trade Routes of Skyrim Mod... Believe it's a popular addition.
http://www.nexusmods.com/skyrim/mods/49369/?
Suggested to come before SkyRe
http://www.nexusmods.com/skyrim/mods/49369/?
Top of the load order, after any unofficial skyrim patches and master files.
http://www.nexusmods.com/skyrim/mods/49369/?
Author suggested to be loaded at the top of load order, just after any master files and the unofficial patches.
http://www.nexusmods.com/skyrim/mods/49369/?
Author suggested to be loaded at the top of load order, just after any master files and the unofficial patches.
http://www.nexusmods.com/skyrim/mods/49369/?
TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.
Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp.
For more detailed information about the forms that Trade Routes changes and the consequences of them being overridden by other mods, refer to the MOD COMPATIBILITY DETAILS article.
http://www.nexusmods.com/skyrim/mods/49369/?
TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.
Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp
http://www.nexusmods.com/skyrim/mods/49369/?
Should be place before trade&barter.esp
http://www.nexusmods.com/skyrim/mods/49369/?
A mod that makes vendor lists make sense, in comparison to known lore for the area.
http://www.nexusmods.com/skyrim/mods/49369/?
Economics mod, similar to economics of skyrim
http://www.nexusmods.com/skyrim/download/1000091014
Creates a traveling merchant to do business throughout Tamriel, adjusting good and services according to region. Massive mod.
http://www.nexusmods.com/skyrim/mods/49369/?
LOAD ORDER
TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.
Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp.
For more detailed information about the forms that Trade Routes changes and the consequences of them being overridden by other mods, refer to the MOD COMPATIBILITY DETAILS article.
changes supply and demand in skyrim. Full info on the website
The creator suggests putting it right after any unofficial patches.
No Load Order issues. Only changes prices of misc. items in all cities to make trade routes profitable for the player.
TradeRoutes.esp should be placed at the top of your load order, just after any master files and the unofficial patches.
Trade Routes doesn't change very many forms from the base game so load-order conflicts with other mods are unlikely, but when they do occur, it is usually more important for the other mod to makes its changes. This will sometimes break certain features of Trade Routes, but as soon as the incompatibility is reported, a patch can be created to solve it. If you use any of Trade Routes' compatibility patch plugins for other mods, they should each be placed immediately after all of the other mods' plugin files, which should in turn be after TradeRoutes.esp.
For more detailed information about the forms that Trade Routes changes and the consequences of them being overridden by other mods, refer to the MOD COMPATIBILITY DETAILS article.
http://www.nexusmods.com/skyrim/mods/49369/?