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Nock2Tip.esp #3519

Open boss-robot opened 9 years ago

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/59437/?

Nock to Tip is at it's core, an overhaul which removes the smithing dependence from the archery class. This is how the mod started, but quickly grew beyond just this concept. The mod now changes almost all aspects of archer-style class, making for much more immersive gameplay.

Arrows can now be obtained by crafted, not at a blacksmith forge, but at a "Fletching" table. The player can craft arrows at any level, without any perks. All you need are the raw materials.

Nocks Arrow Shafts Fletching Twine Fletching Feathers and Arrow Heads.

Shafts, Twine, Nocks and Feathers come in x25 counts, and can be purchased at any time. The Arrow Heads have been added to the level lists, this is to prevent being able to craft Daedric arrows at level 1 ect. Each type of material is represented, (Elven, Dwarven, ect) and is used to craft "Fletched Arrows" of that type. Fletched Arrows are have slightly altered stats from their vanilla counter-parts. They deal less damage, and fly slightly different as well. They are also cheaper to craft, than buying vanilla of the same type. Fletching arrows, increases you archery skill, the amount depends on the type of arrow crafted.

Bow are also now freed from smithing skill. (This only applies to tempering, players using the smithing skill tree, can still craft bows as before, this remains un-touched) Now when you need to temper a bow, you will no longer use a grindstone. How exactly does this work anyway... you use a sharpening wheel and a metal ingot to somehow improve a string weapon?!? (I tried this for 3 hours in real life......it didn't work) Bows are now tempered at a "Restringing" table. Players now use this new station to improve damage dealt by bows, by adding higher tension draw strings. The draw strings have been added to the level lists, they come in two tiers:

80lb Draw 120lb Draw

Using the bow you wish to improve, and the draw string, you can create new versions of the bow, which deal higher damage. For example:

Glass Bow base damage = 15 Glass 80lb pull = 19 Glass 120lb pull = 25

To balance this increase, higher tension strings, will cause the bow to be harder to pull (slower draw time) Further balance is achieved by an archery skill check. The bows have been divided into three tiers, low, medium, high, to craft an 80lb low tier bow, you archery must be at 35, for a low tier 120lb bow, it must be 50. The medium tier levels are 45/60 and the high tiers 60/75. To keep menu clutter low, the tempering options will not appear on at the table unless you meet the skill check, and have the required items. You can find the new work benches at the Drunken Huntsmen in Whiterun, and the Solitude Fletcher, both vendors also sell the materials.

I've also added a few perks to enhance the usefullness of the tree.

Crowd Control Bashing with bows now knocks you oppent off thier feet, this is to prevent having to swap weapons everytime you're rushed by enemies.

Arcane Archer Enchanted bows are not affected by the new tempering system. (It make sence.... if you go removing enchanted parts from an enchanted weapon....you're bound to screw something up.) This perk has two levels which increase the damage dealt by enchanted bows., (not the magic, just the base damage)

Note on compatiblity: These changes alter tha marksman perk tree, if you use perk overhaul mods, such as SKYRE, SPERG, or Requiem, there will be conflicts. However, the latest version offers a fix for these mods. In your load order, place Nock2Tip ABOVE your perk mod. This will overwrite my perk tree edits, and allow you to keep your other mod's perk tree. To keep from losing my new perks completely, I've added perk books to the lvl lists, if you still want the new perks added bu this mod. These will (appear once you lvl is high enough) for sale at the arrow vendors.

I have changed the bow bash animation to a more forceful sweeping attack. Note: this was mistakenly left out of earlier versions, and has been packed with the newest update.

All vanilla arrows have been remodled: All arrows have nocks All arrows spin during flight All arrows are now longer All Arrows penetrate deeper Ebony arrows have been remodled

Finally, I've also added a new one-of-a-kind custom bow. The Vindskjær Bow, is a high level weapon, it features a double frame, with a triple string. It has a high damage base, and a very slow draw. Also features new lore-friendly bow sights. These actually work very well, and look great in game.

This mod features a vast amount of content, and I'm sure I've forgot to list something. Please check it out for yourself, and leave any feedback/questions in the comments section.

Planned Updates (only if mod does well) DLC Support CrossBows DragonSlayer Arrows Standalone Vindskjaer mod This mods contains scripts by SarthesArai used with permission.

boss-robot commented 9 years ago

<C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data>

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/60219/?

Archery Overhaul

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/60219/?

Category:Overhaul Desc:Archery Overhaul (.esp file) TES5Edit Results: [Removing "Identical to Master" records done] Processed Records: 34, Removed Records: 0 [Undeleting and Disabling References done] Processed Records: 34, Undeleted Records: 0

boss-robot commented 9 years ago

http://steamcommunity.com/sharedfiles/filedetails/?id=332878504

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/60219/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D60219&pUp=1

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/60219/?

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/60219/?

This is an expansive mod, covering alot of content, and making many changes to archery class based gameplay. Please read the description, as it will cover almost everything you'll need to know.

The Basics:

At it's core, this mod is designed to make the archery skill free from the smithing skill. I always thought it was flawed, that to have a reliable supply of high end arrows, your character was forced into grinding the smithing tree. So I implemented a lore friendly fix: Arrow Fletching. This lead to the flip side of the coin....tempering. Why/how does an archer improve his bow, with a grindstone? And why does he have to be a master smith to do so? The answer here: Re-Stringing. Take your existing bow, and add a higher draw weight string. From here I added more and more changes, to almost every aspect of archery. Trying to keep things as balanced as possible, almost every part of the mod is level/skill based. But more on that later, let's get into things a little deeper.

Arrows:

Every arrow in the game has been remodeled (except arrows which should have crappy designs Forsworn/Falmer) All other arrows now have actual nocks built into their meshes. The arrows are now longer, and extend past the hand during draw.

Arrows also now spin during flight, just as a real arrow does. Arrows fly much faster, and further too. Long (extreme) range sniping is now possible.

Every arrow penetrates deeper into the targets. No more just breaking the skin, some of these things go almost all the way through the body. Different arrows penetrate at different levels.

Quivers, some of the more "less practical" designs have been re-modeled (orcish,glass,ect) they still look the same, the proportions are just better.

All quivers, also have more arrow meshes in them. These will decrease when fired just like vanilla, there's just more in there.

Some really wild arrow have been redesigned to look less...well..stupid. (Ebony, Dragonbone)

Crafting/Tempering:

As I said before, the goal here was remove the class dependence on the smithing skill. What I've done here is simple. To be an effective archer, you no longer have to be a master smithy. You CAN focus on both skills if you wish, just as you did before.

Smiths can craft vanilla bows and arrows just as they always did, with no changes to their stats (except global stuff...speed, range ect). Smiths CANNOT temper bows at sharpening wheels anymore however. All bow tempering has been moved to a new workbench, the Re-Stringing bench (more on this in a sec).

Pure Archer characters, can now craft "Flecthed Arrows" without smithing perks. Fletched arrows are slightly less powerfull than smithed arrows, but are cheaper to craft, than buying smithed arrows of the same material. To craft fletched arrows, you will be to buy/loot the needed materials:

Nocks Shafts Twine Feathers Arrow Heads

You can find these items for sale at vendors (mainly in Drunken Hntsmen/Solitude Fletcher), or loot them off bandits. Remember though items have been leveled to keep you from crafting Daedric Arrows at level 1. As you level increases, you can find/buy better class arrow heads. Fletching Arrows also levels you archery skill, how much depends on your overall level, and the type of arrow fletched. Arrow fletching is also done, at the new crafting station.

The New Workbench: The workbench is actually two crafting stations in one. They can be found in a few locations, but the main ones are in WhiteRun Drunken Huntsmen Solitude Fletcher.

The right side of the bench with the vise, is the Re-stringing station. Here you can improve your bows with new draw strings, to increase their damage. The draw strings are high level items (due to the damage increase they provide) and can be purchased/looted, once you level is high enough. Draw strings come in two tiers;

80lb draw 120lb draw

Using the bow you wish to improve, and a draw string, you can create higher damage versions of each bow at the Re-Stringer For Example: Glass bow base damage=15 Glass bow 80lb pull damage=19 Glass bow 120lb pull=25

To balance this increase, higher tension strings, will cause the bow to be harder to pull (slower draw time) Further balance is achieved by an archery skill check. The bows have been divided into three tiers, low, medium, high, to craft an 80lb low tier bow, you archery must be at 35, for a low tier 120lb bow, it must be 50. The medium tier levels are 45/60 and the high tiers 60/75. To keep menu clutter low, the tempering options will not appear on at the table unless you meet the skill check, and have the required items.

Crossbows can be improved in two ways, using High Speed strings, and High Tension strings High Speed, decreases draw time, and cost damage...but allows you to put more bolts on target faster. High Tension, increases draw times alot, and provides a large damage boost, for more of a "oneshot" feel (don't miss) Both modifications are made at the Re-Stringer, and same checks as bows apply

The left side of the bench with the sack of feathers, is the fletching station. Here you craft your arrows and bolts from the materials you have bought/looted. This is somewhat opposite of the Re-Stringer, here you can craft all arrows at any level, provied you have the arrow heads, and all possible options are visible at all times (except HIGH level special arrows..more on that in a bit).

Also new in this version, I've added an optional lesser power called "Fletching Skills" this allows you to craft arrows at any time, anywhere in Skyrim, provided you have the materials needs. This is completely optional, you won't even learn this skill unless you want to. If you do, there's a book in Drunken Huntsmen on the Re-Stringer.

Perks:

I've also added a few perks to enhance the usefullness of the tree.

Crowd Control; Bashing with bows now knocks you oppent off thier feet, this is to prevent having to swap weapons everytime you're rushed by enemies.

Arcane Archer Enchanted bows are not affected by the new tempering system. (It make sence.... if you go removing enchanted parts from an enchanted weapon....you're bound to screw something up.) This perk has two levels which increase the damage dealt by enchanted bows., (not the magic, just the base damage)

Note on compatiblity: These changes alter the marksman perk tree, if you use perk overhaul mods, such as SKYRE, SPERG, or Requiem, there will be conflicts. However, the latest version offers a fix for these mods. In your load order, place Nock2Tip ABOVE your perk mod. This will overwrite my perk tree edits, and allow you to keep your other mod's perk tree. To keep from losing my new perks completely, I've added perk books to the lvl lists, if you still want the new perks added bu this mod. These will (appear once you lvl is high enough) for sale at the arrow vendors.

Animation:

The vanilla animation for bashing with a bow, is rather weak. I've added a replacer for this animation, which works very well with the new crowd control perk. Now bashing will be a forcefull back-hand spin, bashing your enemy with a sweeping attack. This works really well, and looks nice in-game.

Vindskjær weapons: This mod also adds custom matching weapons to the game;

Vindskjær Bow, The Vindskjær Bow, is a high level weapon, it features a double frame, with a triple string. It has a high damage base, and a very slow draw. Also features new lore-friendly bow sights. These actually work very well, and look great in game.

Vindskjær Crossbow, The Vindskjær Crossbow, is pretty much the same as the bow, sharing similar looks, and stats.

I added these in as collectibles, they cannot be purchased or crafted, they are one-of-a-kind. If you got the patients, just keep an eye out for them, or if you want a little help finding them, check the screenshots for map locations.

Special Arrows: These are high damage arrows, put in mainly for fun, you can craft them once your skill is very high.

Trickshot Arrows; Fire 3 arrows at the same time, looks great, and is a alot of fun.

Black Arrows; Dragon killers, high damage explosive arrow with a custom mesh, again very fun to use.

Compatibility: The mod now features an ESM plugin, loading it as a master file, you can easily make any user made bow/crossbow use the new crafting options.(I will likely add a short video tutorial)

This mod is FULLY compatible with "Faction Crossbows", right out of the box. I've made all changes already, just install the original mod, then overwrite the esp with the patch in the optional downloads.

Now compatible with Immersive Weapons, Scoped Bows, and Archer's Armory, Salovas17 has submited user made patches for these mods, I'd like to give

A BIG THANK YOU for that, if you enjoy these patches, please drop Salovas17 a line in the comments.

Finally: This mod features a vast amount of content, and I'm sure I've forgot to list something. Please check it out for yourself, and leave any feedback/questions in the comments section. Please Endorse if you enjoy the mod.

This mods contains scripts by SarthesArai, and Chesko used with permission "Faction Crossbows" esp patch and textures used with permission.

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/60219/?

This is an expansive mod, covering a lot of content, and making many changes to archery class based gameplay.

boss-robot commented 9 years ago

http://www.nexusmods.com/skyrim/mods/60219

boss-robot commented 7 years ago

http://www.nexusmods.com/skyrim/mods/65317/?