Open kozross opened 2 years ago
Caffe (our main runner) supports it since 7.1. I can't talk for other runners too but if I'm not wrong, wine should fallback to another one if missing (I may be wrong about this).
Would be nice if this were clearer. I get that there's a lot of runners, but this could get very confusing.
Currently idk how to provide such info, if not manually in the component manifest. I'll check, thanks again for reporting
According to LinuxGamingGuide, the only way to check which sync method is supported is from the output while running a game/launcher. Unfortunately, we have no control over this.
I'm closing this issue. If there is a way we can check prior to launching, then I'll reopen the issue.
In the synchronization options in the UI, we can choose any of esync, fsync or futex2. However, I'm not sure all runners support all of them. Is there a list of which runners support what?