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[Bug]: Graphics adapter not recognized by Diablo IV #259

Open cdjost opened 1 year ago

cdjost commented 1 year ago

Describe the bug

I am running PopOS 22.04 LTS with the nvidia hybrid mode. I tried to launch Diablo IV via Bottles. Not matter if I am in Hybrid mode or Discrete mode, bottles says when launching Diablo IV that no graphics card is found. I tried to fix this by flatseal and allowing to access the discrete graphics adapter, but this did not fix it.

lspci                
0000:00:00.0 Host bridge: Intel Corporation 12th Gen Core Processor Host Bridge/DRAM Registers (rev 02)
0000:00:01.0 PCI bridge: Intel Corporation 12th Gen Core Processor PCI Express x16 Controller bottlesdevs/Bottles#1 (rev 02)
0000:00:02.0 VGA compatible controller: Intel Corporation Alder Lake-P Integrated Graphics Controller (rev 0c)
0000:00:04.0 Signal processing controller: Intel Corporation Alder Lake Innovation Platform Framework Processor Participant (rev 02)
0000:00:06.0 System peripheral: Intel Corporation RST VMD Managed Controller
0000:00:07.0 PCI bridge: Intel Corporation Alder Lake-P Thunderbolt 4 PCI Express Root Port #0 (rev 02)
0000:00:07.1 PCI bridge: Intel Corporation Alder Lake-P Thunderbolt 4 PCI Express Root Port bottlesdevs/Bottles#1 (rev 02)
0000:00:08.0 System peripheral: Intel Corporation 12th Gen Core Processor Gaussian & Neural Accelerator (rev 02)
0000:00:0d.0 USB controller: Intel Corporation Alder Lake-P Thunderbolt 4 USB Controller (rev 02)
0000:00:0d.2 USB controller: Intel Corporation Alder Lake-P Thunderbolt 4 NHI #0 (rev 02)
0000:00:0e.0 RAID bus controller: Intel Corporation Volume Management Device NVMe RAID Controller
0000:00:12.0 Serial controller: Intel Corporation Alder Lake-P Integrated Sensor Hub (rev 01)
0000:00:14.0 USB controller: Intel Corporation Alder Lake PCH USB 3.2 xHCI Host Controller (rev 01)
0000:00:14.2 RAM memory: Intel Corporation Alder Lake PCH Shared SRAM (rev 01)
0000:00:14.3 Network controller: Intel Corporation Alder Lake-P PCH CNVi WiFi (rev 01)
0000:00:15.0 Serial bus controller: Intel Corporation Alder Lake PCH Serial IO I2C Controller #0 (rev 01)
0000:00:15.1 Serial bus controller: Intel Corporation Alder Lake PCH Serial IO I2C Controller bottlesdevs/Bottles#1 (rev 01)
0000:00:16.0 Communication controller: Intel Corporation Alder Lake PCH HECI Controller (rev 01)
0000:00:1c.0 PCI bridge: Intel Corporation Device 51bb (rev 01)
0000:00:1f.0 ISA bridge: Intel Corporation Alder Lake PCH eSPI Controller (rev 01)
0000:00:1f.3 Audio device: Intel Corporation Alder Lake PCH-P High Definition Audio Controller (rev 01)
0000:00:1f.4 SMBus: Intel Corporation Alder Lake PCH-P SMBus Host Controller (rev 01)
0000:00:1f.5 Serial bus controller: Intel Corporation Alder Lake-P PCH SPI Controller (rev 01)
0000:01:00.0 3D controller: NVIDIA Corporation GA107M [GeForce RTX 3050 Ti Mobile] (rev a1)
0000:02:00.0 PCI bridge: Intel Corporation JHL7540 Thunderbolt 3 Bridge [Titan Ridge DD 2018] (rev 06)
0000:03:02.0 PCI bridge: Intel Corporation JHL7540 Thunderbolt 3 Bridge [Titan Ridge DD 2018] (rev 06)
0000:03:04.0 PCI bridge: Intel Corporation JHL7540 Thunderbolt 3 Bridge [Titan Ridge DD 2018] (rev 06)
0000:04:00.0 USB controller: Intel Corporation JHL7540 Thunderbolt 3 USB Controller [Titan Ridge DD 2018] (rev 06)
0000:a4:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5260 PCI Express Card Reader (rev 01)
10000:e0:06.0 PCI bridge: Intel Corporation 12th Gen Core Processor PCI Express x4 Controller #0 (rev 02)
10000:e1:00.0 Non-Volatile memory controller: Micron Technology Inc Device 5407

To Reproduce

  1. Install Battle.net and Diablo IV
  2. Launch Diablo IV

Package

Flatpak from Flathub

Distribution

Pop!_OS 22.04 LTS

Debugging Information

Official Package: true
Version: '51.6'
DE/WM: pop
Display:
    X.org: true
    X.org (port): :1
    Wayland: false
Graphics:
    vendors:
        nvidia: &id002
            vendor: nvidia
            envs:
                __NV_PRIME_RENDER_OFFLOAD: '1'
                __GLX_VENDOR_LIBRARY_NAME: nvidia
                __VK_LAYER_NV_optimus: NVIDIA_only
            icd: /usr/lib/x86_64-linux-gnu/GL/vulkan/icd.d/nvidia_icd.json:/usr/lib/i386-linux-gnu/GL/vulkan/icd.d/nvidia_icd.json
            nvngx_path: /usr/lib/x86_64-linux-gnu/GL/nvidia-525-116-04/extra/nvidia/wine
        intel: &id001
            vendor: intel
            envs:
                DRI_PRIME: '1'
            icd: /usr/lib/x86_64-linux-gnu/GL/vulkan/icd.d/intel_icd.x86_64.json:/usr/lib/x86_64-linux-gnu/GL/vulkan/icd.d/intel_hasvk_icd.x86_64.json:/usr/lib/i386-linux-gnu/GL/vulkan/icd.d/intel_hasvk_icd.i686.json:/usr/lib/i386-linux-gnu/GL/vulkan/icd.d/intel_icd.i686.json
    prime:
        integrated: *id001
        discrete: *id002
Kernel:
    Type: Linux
    Version: 6.2.6-76060206-generic
Disk:
    Total: 33536626688
    Free: 33536454656
RAM:
    MemTotal: 62.5GiB
    MemAvailable: 40.5GiB
Bottles_envs: null

Troubleshooting Logs

06c4:err:ole:com_get_class_object apartment not initialised info: Game: Diablo IV.exe info: DXVK: v2.2 info: Found built-in config: info: dxgi.nvapiHack = False info: Effective configuration: info: dxgi.nvapiHack = False info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x3b6dc4060 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: Found monitors not associated with any adapter, using fallback warn: DXGIDeclareAdapterRemovalSupport: Stub warn: CreateDXGIFactory2: Ignoring flags info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: Found monitors not associated with any adapter, using fallback err: getMonitorDevicePath: DisplayConfigGetDeviceInfo with DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME failed. ret: 50 LastError: 0 err: getMonitorDevicePath: Failed to find a link from source -> target. err: getMonitorEdid: Failed to get monitor device path. err: DXGI: Failed to parse display metadata + colorimetry info, using blank. info: Game: Battle.net.exe info: DXVK: v2.2 info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0xa3a39b0 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: Found monitors not associated with any adapter, using fallback info: DXGI: NvAPI workaround enabled, reporting AMD GPU warn: D3D11DeviceFeatures: External memory features not supported info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_12_1 info: Device properties: info: Device : NVIDIA GeForce RTX 3050 Ti Laptop GPU info: Driver : NVIDIA 535.86.5 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_graphics_pipeline_library info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_pipeline_library info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: shaderResourceResidency : 1 info: shaderResourceMinLod : 1 info: sparseBinding : 1 info: sparseResidencyBuffer : 1 info: sparseResidencyImage2D : 1 info: sparseResidencyImage3D : 1 info: sparseResidency2Samples : 1 info: sparseResidency4Samples : 1 info: sparseResidency8Samples : 1 info: sparseResidency16Samples : 1 info: sparseResidencyAliased : 1 info: Vulkan 1.1 info: shaderDrawParameters : 1 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 1 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 0 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 1 info: fragmentShaderPixelInterlock : 1 info: VK_EXT_full_screen_exclusive info: extension supported : 0 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_hdr_metadata info: extension supported : 0 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 0 info: VK_KHR_external_semaphore_win32 info: extension supported : 0 info: VK_NVX_binary_import info: extension supported : 0 info: VK_NVX_image_view_handle info: extension supported : 0 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Sparse : 0 info: Memory type mask for sparse resources: 0x2 info: DXVK: Read 81 valid state cache entries info: DXVK: Graphics pipeline libraries supported info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_12_1 info: Device properties: info: Device : NVIDIA GeForce RTX 3050 Ti Laptop GPU info: Driver : NVIDIA 535.86.5 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_graphics_pipeline_library info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_pipeline_library info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: shaderResourceResidency : 1 info: shaderResourceMinLod : 1 info: sparseBinding : 1 info: sparseResidencyBuffer : 1 info: sparseResidencyImage2D : 1 info: sparseResidencyImage3D : 1 info: sparseResidency2Samples : 1 info: sparseResidency4Samples : 1 info: sparseResidency8Samples : 1 info: sparseResidency16Samples : 1 info: sparseResidencyAliased : 1 info: Vulkan 1.1 info: shaderDrawParameters : 1 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 1 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 0 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 1 info: fragmentShaderPixelInterlock : 1 info: VK_EXT_full_screen_exclusive info: extension supported : 0 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_hdr_metadata info: extension supported : 0 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 0 info: VK_KHR_external_semaphore_win32 info: extension supported : 0 info: VK_NVX_binary_import info: extension supported : 0 info: VK_NVX_image_view_handle info: extension supported : 0 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Sparse : 0 info: Memory type mask for sparse resources: 0x2 info: DXVK: Read 81 valid state cache entries info: DXVK: Graphics pipeline libraries supported info: Game: Battle.net.exe info: DXVK: v2.2 info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0xac439b0 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: NVIDIA GeForce RTX 3050 Ti Laptop GPU: info: Driver : NVIDIA 535.86.5 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 47974 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: Found monitors not associated with any adapter, using fallback info: DXGI: NvAPI workaround enabled, reporting AMD GPU 882.013:08f4:08f8:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Program name: "Battle.net.exe" 882.013:08f4:08f8:info:vkd3d-proton:vkd3d_instance_deduce_config_flags_from_environment: shader_cache is used, global_pipeline_cache is enforced. 882.013:08f4:08f8:info:vkd3d-proton:vkd3d_config_flags_init_once: VKD3D_CONFIG=''. 882.014:08f4:08f8:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.9.0. 882.014:08f4:08f8:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 6365efeba253807. 882.136:08f4:08f8:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology largest device local heap is too small (4294967296 bytes) for effective ReBAR, using HOST_COHERENT for UPLOAD. 882.136:08f4:08f8:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type. 882.137:08f4:08f8:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6. 882.137:08f4:08f8:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 1920, may be inaccurate. 882.137:08f4:08f8:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: Z:\home\christoph.var\app\com.usebottles.bottles\data\bottles\bottles\Gaming\cache\vkd3d_shader\vkd3d-proton.cache. 882.137:08f4:08f8:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: Z:\home\christoph.var\app\com.usebottles.bottles\data\bottles\bottles\Gaming\cache\vkd3d_shader\vkd3d-proton.cache. 882.138:08f4:093c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ... 882.138:08f4:093c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches. 882.138:08f4:093c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.141 ms. 882.138:08f4:093c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Failed to map read-only cache: Z:\home\christoph.var\app\com.usebottles.bottles\data\bottles\bottles\Gaming\cache\vkd3d_shader\vkd3d-proton.cache. 882.138:08f4:093c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive

Additional context

No response

mirkobrombin commented 1 year ago

Looking at the Bottles' troubleshooting log, Bottles is listing and managing your GPUs. This is a wine-related problem or specific of the game. Moving.