bountygiver / WaveCOM-WOTC

Port of WaveCOM to WOTC
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Not Compatible with RPGO or mods that add Brigadier/ More than 4 perk rows #6

Open SV1002 opened 6 years ago

SV1002 commented 6 years ago

Hi . When trying to play with 'RPGO' the promotion screen doesn't show brigadier rank and doesn't allow scrolling the skills lists. This issue also applies with Custom classes that have Brigadier and/or more than 4 rows of skills. Is there any way to incorporate the 'New promotion screen by default' mod to use that promotion screen UI instead of the base game faction hero promotion screen UI?

A Possible fix could be to either merge the mod UI to the tactical promotion UI somehow. Either using the RPGO or standalone mod to do so.

SV1002 commented 6 years ago

Also, if possible, make it so that mods that add any type of new soldier type (Playable XCOM 2 Aliens being an example) can be recruited somehow. Workaround maybe being that you use a foundry project to 'recruit' the unit similar how SPARKs work.

SV1002 commented 6 years ago

Sorry for the constant comments but. Is it compatible with teams of certain units (Mainly from custom Sit-Reps like fractions added by the player) being eTeam_One or eTeam_Two? and (If not already a function) not require them to be eliminated (If Required) to continue waves so they act as a separate team against ADVENT/Lost/XCom/Other eTeam?

bountygiver commented 6 years ago

Sorry, but I will not be implementing the first change. RPGO changes enough stuffs to require a highlander so I will not add any of that support to waveCOM, which also changes a lot of stuff so there's quite a lot of incompabilities between the mods. I might make a WaveCOM that runs on community highlander and supports some of its hooks and that's it.

If you want to add special units as foundry research project, I can add a new ini entry to automatically generates those tech.

For the teams, yes the vanilla spawn rules do allow you to specify the team of each encounter, so that''ll require you to tinker around the spawn lists ini to add the special enemies. However, the wave cleared detection do not detect teams other than aliens and losts, so wave will still end after all aliens and losts are killed.