bovard / raid

Rogue AI Dungeon!
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Added options parameters to senseNearbyUnits(). #25

Closed cdubz closed 8 years ago

cdubz commented 8 years ago

Closes #24.

Further to this, we could just ditch the specifically names functions and only have senseNearbyUnits(options). However, I can also see how the specific ones could be easier to deal with for the player.

bovard commented 8 years ago

+1