GX is a basic game engine... literally. This is a Game(G) Engine(X) built with and for QB64, a QBasic/QuickBASIC IDE and compiler with modern extensions. GX supports basic 2D gaming: platformer, top-down, etc.... you know, classic NES/SNES type games.
Currently GX renders each sprite in the order it is created in the EXE.
The requirement is a mode that would make the sprite rendering aware when there is a forced perspective (i.e. "stacked" sprites). Sprites close enough together to overlap should have the bottom-most sprite rendered on top of all other sprites - the 2D angled perspective forces this requirement.
To wit, If collision (overlap) check Zorder and render accordingly.
Currently GX renders each sprite in the order it is created in the EXE.
The requirement is a mode that would make the sprite rendering aware when there is a forced perspective (i.e. "stacked" sprites). Sprites close enough together to overlap should have the bottom-most sprite rendered on top of all other sprites - the 2D angled perspective forces this requirement.
To wit, If collision (overlap) check Zorder and render accordingly.