I turned off Headlook Mode temporarily and noticed that the overlay won't load the joystick/throttle/holographic buttons when the game starts.
How to recreate
Change the Headlook mode in the in-game bindings. It looks like 5 lines inside the Custom.4.0.binds file changed:
<UIFocusMode Value="Bindings_FocusModeToggle" /> #value used to be Bindings_FocusModeHold
<LeftPanelFocusOptions Value="FocusOption_Nothing" /> # value used to be blank
<CommsPanelFocusOptions Value="FocusOption_Nothing" /> # value used to be blank
<RolePanelFocusOptions Value="FocusOption_Nothing" /> # value used to be blank
<RightPanelFocusOptions Value="FocusOption_Nothing" /> # value used to be blank
Additional Details
In the debugger, I noticed that the GuiFocus value was blank when the game loaded, which appeared to be preventing the ModeAnchors from activating correctly.
I was able to get the MainShip cockpit to appear by simulating an EDGuiFocus Event with a value of "NoFocus".
I didn't test whether the MainShip would re-appear after returning from GalaxyMap or FSS Mode...
Potential Solutions
I think this may be fixable by simply setting a default value for the GUIFocus if it is blank or missing. The Status file from my most recent session literally didn't have a key for the GuiFocus value (see below). My assumption is that the GuiFocus values don't start populating in the Status file until the first time it's relevant (like activating a Panel or going to GalaxyMap).
Another thing to consider:
We should probably add a Holographic button that is bound to changing the selected Panel, so players can leave Headlook mode off if they choose. Or maybe 4 different buttons to activate each one of the panels (if the bindings allow for it).
I turned off Headlook Mode temporarily and noticed that the overlay won't load the joystick/throttle/holographic buttons when the game starts.
How to recreate
Change the Headlook mode in the in-game bindings. It looks like 5 lines inside the Custom.4.0.binds file changed:
Additional Details
In the debugger, I noticed that the GuiFocus value was blank when the game loaded, which appeared to be preventing the ModeAnchors from activating correctly.
I was able to get the MainShip cockpit to appear by simulating an EDGuiFocus Event with a value of "NoFocus".
I didn't test whether the MainShip would re-appear after returning from GalaxyMap or FSS Mode...
Potential Solutions
I think this may be fixable by simply setting a default value for the GUIFocus if it is blank or missing. The Status file from my most recent session literally didn't have a key for the GuiFocus value (see below). My assumption is that the GuiFocus values don't start populating in the Status file until the first time it's relevant (like activating a Panel or going to GalaxyMap).
Another thing to consider: We should probably add a Holographic button that is bound to changing the selected Panel, so players can leave Headlook mode off if they choose. Or maybe 4 different buttons to activate each one of the panels (if the bindings allow for it).