boyserk84 / zombie-real-time-strategy-game

Automatically exported from code.google.com/p/zombie-real-time-strategy-game
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CommandQueue leaks #26

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a scenario.
2. Execute some MapEditorCommands.
3. Create a second scenario.
4. Using memory profiler, notice that pieces affected by the commands are held 
on to.

What is the expected output? What do you see instead?
When the scenario changes, the CommandQueue should be cleared.

Please use labels and text to provide additional information.

Original issue reported on code.google.com by marc.cel...@gmail.com on 20 Mar 2011 at 6:59

GoogleCodeExporter commented 9 years ago
See r147.

Original comment by marc.cel...@gmail.com on 21 Mar 2011 at 7:49

GoogleCodeExporter commented 9 years ago

Original comment by marc.cel...@gmail.com on 21 Mar 2011 at 7:52