In the end we will have workers be able to harvest resources,
I would like to suggest we have additional entity maybe called
"ResourcesComponent"(subclass of ModelComponent) to represent the following
resources:
- Water (river, well)
- Wood (Tree)
- Food (could be farm, plant, apple from the tree)
- Metal (rock, stone)
In addition, to make a map more than just an empty space filled with only
units, zombies, and buildings, I would suggest that we have something like
misc. entity (subclass of ModelComponent) to act like an obstacle or decorative
entity on the map. For example (in term of visual), corpse, debris, tomb stone,
sign, etc.
What is the expected output? What do you see instead?
Map Editor
Be able to add resources and misc entities to the map
Game
Be able to harvest resources and see them disappeared after they are all
harvested.
Also, treat misc entities as obstacles.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by nkem...@gmail.com on 8 Apr 2011 at 9:12
Original issue reported on code.google.com by
nkem...@gmail.com
on 8 Apr 2011 at 9:12