An OBS plugin that allows capture of independant application audio streams on Windows, in a similar fashion to OBS's game capture and Discord's application streaming.
These are the errors that I got from my last stream:
The Max Audio Buffering is because of my CPU. I know that much. As I have onboard audio. So the CPU is responsible for that. But time stamps can affect it lol?
I had the wrong bitrate set for the audio in windows control panel. 48000Hz vs 44100Hz in OBS. I have changed it so they all match up.
I have changed to default for the IP. I have two network ports on my motherboard so that is why I had the one I'm using selected but apparently OBS doesn't like that. So I changed it back to default.
I am going to try using vsync now in games. Up until now I was using Radeon Enhanced Sync. Which is an alternate version of vsync. Though I don't think OBS likes that either. And I've never really used vsync pretty much since TNT2 days.
What exactly is it? What does it do? And do I need it? If not can I disable it?
[win-capture plugin] Remote update of URL "https://obsproject.com/obs2_update/win-capture/v1/package.json" failed: The requested URL returned error: 404
These are the errors that I got from my last stream:
The Max Audio Buffering is because of my CPU. I know that much. As I have onboard audio. So the CPU is responsible for that. But time stamps can affect it lol? I had the wrong bitrate set for the audio in windows control panel. 48000Hz vs 44100Hz in OBS. I have changed it so they all match up.
I have changed to default for the IP. I have two network ports on my motherboard so that is why I had the one I'm using selected but apparently OBS doesn't like that. So I changed it back to default.
I am going to try using vsync now in games. Up until now I was using Radeon Enhanced Sync. Which is an alternate version of vsync. Though I don't think OBS likes that either. And I've never really used vsync pretty much since TNT2 days.