Closed dandew closed 4 years ago
Interesting problem -- not sure I ever heard this one before.
Here's my suggestion:
Make the room private property, with yourself as the owner of the room. Prop_RoomForSale should do it.
LMK if this works. It's not what it was designed for, but I think it will do the trick.
So I have tried a death script that sends the dying mob (with rejuv=0
) to a room (with Prop_RoomForSale
) in a limbo area and I managed to end up with the corpse in there, which is quite fun to witness already! Unfortunately after restarting the server this rascal was back on its feet 😅
Maybe this is a feature request? Like for the introduction of a new Prop_NoRejuv
or Prop_DeathMeansDeath
property? 😊
While typing this, I do realize this project has a very long history and it's not a good sign that I'm the first one asking for this, aka I'm well aware it's quite possible that I'm doing it wrong 😜
Well, it's not an entirely crazy request, if that's what you're worried about. I'm sure there's some existing way to do it -- I just need to dig a bit more to figure out what that is.
So, I might have misunderstood what you tried. What I was suggesting is that, in room X, you add Prop_RoomForSale AND you add the mob with rejuv=0 to the same room X. When the mob is killed, he does not come back to room X during reboot provided the mud was properly shut down and not just killed.
Since the prop_roomforsale is not on the same room in which he was originally born and saved, it can't save and update his dead state, thus he comes back.
Ha! This works, indeed the dead mob stays dead even after a shutdown/restart cycle of the server!
One thing: the MOB's corpse stays in the room, even if looted away (I tried with a rabbit MOB so it's easy to kill and loot). Not a big deal, I'm super stoked already that dead means dead 😊
Thanks a lot for this amazing MUD server, the amount of work you put in it is mind-boggling.
I'm trying to have some mobs, like arch villains players should really have to slay only once and for all, stay dead when they die. Setting their rejuv to 0 helps but when I take the server down for maintenance and restart it, these mobs reinsert.
Is it possible to make their death permanent?
If not I was thinking of using scripting to send them to a limbo room when they die but I'm afraid they will reinsert at their original spawn point on server restart.
Any suggestion welcome 😊