In MUDgrinder - Ability, Behavior, Expertise etc...lists get quite lengthy. A simple SELECT drop-down is difficult to use. Particularly when it's not clear where a particular skill belongs. RapidShot for example, is a Fighter_RapidShot and not Thief_RapidShot although a thief quals for it.
This PR implements an autocomplete box instead of a long select dropdown for those long lists.
In MUDgrinder - Ability, Behavior, Expertise etc...lists get quite lengthy. A simple SELECT drop-down is difficult to use. Particularly when it's not clear where a particular skill belongs. RapidShot for example, is a Fighter_RapidShot and not Thief_RapidShot although a thief quals for it.
This PR implements an autocomplete box instead of a long select dropdown for those long lists.
This change uses the HTML5
Example looking for 'Steal' ability:
TODO: Still need go through every .csvmp