First of all, I've been using stagexl for around a year and I think it's awesome!
It would be nice if stagexl supported gl.blendEquation, this could help achieve min or max blending. It seems that currently the blending mode is handled inside of RenderContextWebGL's activateBlendMode. I suppose BlendMode could be modified, so that if only src is provided blendEquation is used instead of blendFunc.
Are there more functions that touch BlendMode?
First of all, I've been using stagexl for around a year and I think it's awesome!
It would be nice if stagexl supported gl.blendEquation, this could help achieve min or max blending. It seems that currently the blending mode is handled inside of
RenderContextWebGL
'sactivateBlendMode
. I supposeBlendMode
could be modified, so that if onlysrc
is providedblendEquation
is used instead ofblendFunc
. Are there more functions that touchBlendMode
?