This may be a naive approach, but I basically allow a BitmapData to be passed in as part of the config. Then I add that BitmapData.renderTextureQuad as the single entry in _renderTextureQuads. I don't do anything in _drawParticleTexture() if an image is available.
This may be a naive approach, but I basically allow a
BitmapData
to be passed in as part of the config. Then I add thatBitmapData.renderTextureQuad
as the single entry in_renderTextureQuads
. I don't do anything in_drawParticleTexture()
if an image is available.