In most iso/grid based games, the outer tiles have an edge, corners etc, and the center tiles are usually plain edged. for our map making/terrain generation we should probably take that into account, either in the tile rendering logic, or during map creation.
In most iso/grid based games, the outer tiles have an edge, corners etc, and the center tiles are usually plain edged. for our map making/terrain generation we should probably take that into account, either in the tile rendering logic, or during map creation.