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CS2340C_Team17
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fixed enemy sprite transparency
#113
AmirKSalah
closed
9 months ago
0
power ups should be visually displayed
#112
bpragya
opened
10 months ago
0
implement power ups using the decorator pattern
#111
bpragya
opened
10 months ago
0
update score on game screen in real time
#110
bpragya
opened
10 months ago
0
visually display attacks
#109
bpragya
opened
10 months ago
0
implement method for player to attack and destroy enemies
#108
bpragya
opened
10 months ago
0
Decorator pattern implementation write up +screenshots
#107
bpragya
opened
10 months ago
0
3 writes up on SOLID
#106
bpragya
opened
10 months ago
0
3 write ups on GRASP
#105
bpragya
opened
10 months ago
0
added tests
#104
richnguyen2
closed
10 months ago
0
Added difficulty scaled damage
#103
sqz269
closed
10 months ago
0
Fixed various issues
#102
sqz269
closed
10 months ago
0
Fixed collision checking
#101
sqz269
closed
10 months ago
0
Added different enemy movement patterns
#100
sqz269
closed
10 months ago
0
Richardl
#99
Regrets48
closed
10 months ago
0
Added enemy change between rooms
#98
sqz269
closed
10 months ago
0
GameOverScreen
#97
Regrets48
closed
10 months ago
0
GameOverScreen
#96
Regrets48
closed
10 months ago
0
Added 2 tests
#95
eaeyal
closed
10 months ago
0
Implemented player/enemy collision
#94
eaeyal
closed
10 months ago
0
Made enemies appear in room
#93
eaeyal
closed
10 months ago
0
Player movement
#92
bpragya
closed
10 months ago
0
Added enemy movement and made enemy visible/hidden depending on playe…
#91
eaeyal
closed
10 months ago
0
Implemented Enemies
#90
richnguyen2
closed
10 months ago
0
2 unit tests/member on sprint 4 functionalities
#89
bpragya
opened
10 months ago
0
Implement game over screen
#88
bpragya
opened
10 months ago
0
Implement Enemy and Player collision using Observer Design Pattern
#87
bpragya
opened
10 months ago
1
Enemy movement should be visually displayed
#86
bpragya
opened
10 months ago
0
Implement enemies using Factory Design Pattern
#85
bpragya
opened
10 months ago
0
Different types of enemies must have different movement patterns
#84
bpragya
opened
10 months ago
0
Enemy should not be able to move offscreen
#83
bpragya
closed
10 months ago
0
Paragraph + Screenshot for Factory pattern for different types of enemies implementation
#82
bpragya
opened
10 months ago
0
Paragraph + Screenshot for Observor pattern for player-enemy collision
#81
bpragya
opened
10 months ago
0
Pre-Sprint Agreement
#80
bpragya
opened
10 months ago
0
Update the DCD (at least two new classes and highlight them)
#79
bpragya
opened
10 months ago
0
added another test
#78
richnguyen2
closed
10 months ago
0
fixed test cases
#77
richnguyen2
closed
10 months ago
0
Finished end screen logic and the 2 accompanying unit tests.
#76
eaeyal
closed
10 months ago
0
Fixed check style error
#75
sqz269
closed
10 months ago
0
Fixed import issues
#74
sqz269
closed
10 months ago
0
player movement unit tests
#73
bpragya
closed
10 months ago
0
Added better collision handling
#72
sqz269
closed
10 months ago
0
Updated ending screen to show if player won
#71
eaeyal
closed
10 months ago
0
implement basic collision
#70
eaeyal
closed
10 months ago
0
Updated how room map tile works
#69
sqz269
closed
10 months ago
0
Adding selecting player sprite
#68
richnguyen2
closed
10 months ago
0
player movement
#67
sqz269
closed
10 months ago
0
added player sprites
#66
richnguyen2
closed
10 months ago
0
player movement
#65
bpragya
closed
10 months ago
0
create player sprite
#64
bpragya
opened
11 months ago
0
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