bpred754 / Imperium

Real-Time Strategy game written with C# and Unity 3D Game Engine
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Create Map Data Structure #3

Closed bpred754 closed 9 years ago

bpred754 commented 9 years ago

The data structure needs to be read and written to during game play. The game map will represent a grid of dimensions related to a single unit (1,1).

CurtisRose commented 9 years ago

The grid data structure has been made. The node size is scalable and accessable from inside unity. Just chose the A* object in the hiearchy page and you can type in a floating point number for the node radius. A value of 1 is the single unit node size.