Closed bpred754 closed 9 years ago
The grid data structure has been made. The node size is scalable and accessable from inside unity. Just chose the A* object in the hiearchy page and you can type in a floating point number for the node radius. A value of 1 is the single unit node size.
The data structure needs to be read and written to during game play. The game map will represent a grid of dimensions related to a single unit (1,1).