bpred754 / Imperium

Real-Time Strategy game written with C# and Unity 3D Game Engine
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User Interface #8

Closed CurtisRose closed 9 years ago

CurtisRose commented 9 years ago

I think this is a little bit important. This is more for you and I as developers than, say, for the end users. It would be nice to be able to quickly toggle between, for example, different formation types on the screen so we can test them more quickly. Unity as a user interface class that we would use. I'll link to their documentation page here.

https://unity3d.com/learn/tutorials/modules/beginner/ui

This would be great for when we start working on making buildings and building different types of units. It doesn't have to be designed as a final interface. Just a quick and dirty one for us to use while making the game. We can redesign it later when it gets closer.

bpred754 commented 9 years ago

Quick and dirty UI complete.