brackeen / glfm

OpenGL ES and input for iOS, tvOS, Android, and WebGL
zlib License
561 stars 75 forks source link

Vulkan support? #17

Open cheako opened 5 years ago

cheako commented 5 years ago

I'm looking for a multi-platform abstraction layer for Vulkan.

brackeen commented 5 years ago

Not at the moment. It could happen (with MoltenVK for iOS) but I don't have a timeframe for implementing it right now

saidm00 commented 5 years ago

Yeah feels bad, I was really looking forward to using this for my vulkan engine. I wish OpenGL had a better system for multi-threading.

LDprg commented 5 months ago

@brackeen how is it looking now. Vulkan support would be really nice, because it is nowadays more common than 5 years ago. Also it would allow game engines using glfw to add glfm for mobile (if the game engine does only support vulkan).

cheako commented 5 months ago

5yrs ago rust wasn't as viable an option as it is today. Look at winit, it's overengineered and breaks APIs sometimes. I use ash to access vulkan, but wgpu may be a better option and may even instantiate windows(replacing winit).

You can ask me more at oftc #dri-devel