Open cheako opened 5 years ago
Not at the moment. It could happen (with MoltenVK for iOS) but I don't have a timeframe for implementing it right now
Yeah feels bad, I was really looking forward to using this for my vulkan engine. I wish OpenGL had a better system for multi-threading.
@brackeen how is it looking now. Vulkan support would be really nice, because it is nowadays more common than 5 years ago. Also it would allow game engines using glfw to add glfm for mobile (if the game engine does only support vulkan).
5yrs ago rust wasn't as viable an option as it is today. Look at winit, it's overengineered and breaks APIs sometimes. I use ash to access vulkan, but wgpu may be a better option and may even instantiate windows(replacing winit).
You can ask me more at oftc #dri-devel
I'm looking for a multi-platform abstraction layer for Vulkan.