bradharding / doomretro

The classic, refined DOOM source port. For Windows PC.
https://www.doomretro.com
GNU General Public License v3.0
697 stars 88 forks source link

Libretro port possible? #513

Open vanfanel opened 5 years ago

vanfanel commented 5 years ago

Hi there, Brad!

I've been enjoying DoomRetro fo the past months and I couldn't ask for more: latest stable release is just PERFECT as it is. However, there are many CRT shaders that make games like Doom running on their original 320x200 resolutions look like oldchool arcade heaven. Porting to Libretro would make DoomRetro look awesome with curvature, scanlines, etc... Would it be possible?

Also, libretro does not have a proper Doom sourceport... So it needs one. Why not the best? :)

bradharding commented 5 years ago

Don't know anything about libretro at all, but perhaps I should check it out. I think there's a libretro port of prboom+ somewhere that might be a good reference.

EDIT: Here 'tis: https://github.com/libretro/libretro-prboom

vanfanel commented 5 years ago

Yes, there's a PrBoom+ port to libretro as you've found out, but it doesn't compare to DoomRetro... So among the wide library of cores that are ported to libretro, there's no good Doom port. Libretro is used to run it's ports on a wide variety of hardware: port to libretro, and you will be automatically running on MAC, Linux, Windows, Wii, PSVita, PSP, PS3, 3DS, NESClassic, Snes Classic, Switch, etc... And with advanced shaders for CRT feeling!

VGkav commented 5 years ago

Haha, would be awesome, then it would be playable on all devices that Retroarch has been ported to. I'd run it on my modded PlayStation Classic with my Dualshock4!

DartPower commented 3 years ago

This is actually? Porting is will be cool idea, really.

Check this also please :) https://www.libretro.com/index.php/mission/ https://docs.libretro.com/development/cores/developing-cores/ https://www.libretro.com/index.php/powered-by-libretro/ https://docs.libretro.com/development/cores/opengl-cores/